Thursday, April 26, 2012

Tuesday, April 24, 2012

Dragon Animation Test


Rigged this badass in Softimage, and tried quick flying animation to test how it deforms..

Thursday, April 5, 2012

Dragon_Done


Finally Done..

Changes:
- Attached Head to the body..(took me forever*)
- New low-topology for animation (Lower than b4; 6.6k Quads)
- Multiple maps for the horns and more

Tuesday, April 3, 2012

Back to work

Back to work .. Desided to retopo this instead of using Decimation master.. For future animation use :)

Retopoing this... takes forever :\.......... argh!!!

Saturday, March 31, 2012

Monday, March 26, 2012

Dragon_Details_WIP

Toned down the volume of muscles abit and added fat etc.
Rough polypaint and some ideas on skin texture.

Monday, March 19, 2012

Dragon_Wings2


Cleaning up and Linking muscles; He will need massive strength on the wings in order for him to fly up with that weight..

Saturday, March 17, 2012

Dragon_Wings


Various thoughts on wings and switching to better one*

Dragon_Body


Added Teeth and Body with zSpheres, 3hour rough modeling on the body.. building basic structure of what I'm going for..

Work work~!

Dragon Head - Speed sculpt


Huge inspiration with dragon, and spent last 3 hours speed sculpting+polypaint+decimation combo and exported all maps to Maya :)

I started with dragon in mind, and now it looks like a tauren from Warcraft.. maybe because of those horns... also it's currently toothless...

Friday, March 16, 2012

Axe_Low poly in Maya


Yeap, I changed colours again.. and new glove! :) plus some details on shoulder pads..

This is low-poly model made with Decimation Master in Zbrush (Tri's look better than Quads XD)

with Normal/Colour/Spec Map I made with polypaint+Photoshop.

Coming nearly end of modeling process and might end up rigging this for animation.. even though I hate it and suck at it... I'll give it a try :)

OR... in case I fail,  I'll just animate free rigs.. go on to hard surface modeling..

Friday, March 2, 2012

Axe_Changes


I wasn't so happy with the pants and boots so I gave some change... lots of polypaints :S

Might as well change the colours again, but...

Since I've decided to make him as a game character, I had to deeply think about the quality difference of game vs cinematic(film).
I had to learn to limit of putting little pieces of details during the hi-res modeling process when modeling for games because all those extra time & efforts won't show as much at the end due to low polys and etc.

As I model all these, I always learn new techniques on the way and I always try to fix more and more endlessly... thinking; 'only thing I have is time!'...and it always leads to enormous amount of delays in my modeling progress.

  I've finally met a situation where I could start to see what is the most important process and know what parts of what I've been doing during the process were useless.

This will help me prevent lots of wasting work time... and I know how important this 'TIME' is for any industry out there.

Learning never ends!

Thursday, March 1, 2012

Reduced Polycount


I was able to reduce the polycount to 1800 triangles :)

and it's holding its original shape! (new normal map updated)

Random Tree

A Tree model I did for my friend's demo... finished the modeling in less than an hour.. :)

Tried new techniques to export new multiple maps!

Wednesday, February 22, 2012

Axe_newBoots


New boots... thought about "Boots of travels' , an item from DotA for the wings of this boots..

and polypainted few places here and there roughly :D
Now I'm going to finish the gloves :)

Axe_Pants


Axe Pants W.I.P.

I need to match the concepts of these props together before I retopo+project them..
I can finally calculate the time to finish this character :)
 more to come!

Sunday, February 19, 2012

Axe_DecimationTest


Tried out Decimation Master Plugin in Zbrush!

Initially the purpose of this was to reduce my teeth model.. but came this far reducing every prop (Made extra copy) and posed some face shape just for fun :) hehe

Time for Pants!

Saturday, February 18, 2012

Axe_Boots

Boots Roughly done! Few clean up process to go along with the gloves too...
And still deciding how to deal with pants.. coming soon! :)

Wednesday, February 15, 2012

Tuesday, February 14, 2012

Thursday, February 9, 2012

Axe_Glove WIP


Built base in maya and export to Zbrush.
Not going to bother do little details until I finish all other parts to this stage.

Monday, February 6, 2012

Tiny_2


Added more details here and there, tried out some noise too

Tiny (DotA)


Inspired by a hero 'Tiny' from the game 'DotA' (warcraft)

Quick 2 hours modeling and some polypaint :)

Going to retopo it for a low-res model

Tuesday, January 31, 2012